#include "VertexPositionColorTexture.h"

using namespace Riccsson::Xna::Framework::Graphics;


GC_PTR<VertexDeclaration> VertexPositionColorTexture::vertexDeclaration;


//bool operator ==(const VertexPositionColorTexture& left, const VertexPositionColorTexture& right)
//{
//    return (((left.Position == right.Position) && (left.color == right.color)) && (left.TextureCoordinate == right.TextureCoordinate));
//}
//
//bool operator !=(const VertexPositionColorTexture& left, const VertexPositionColorTexture& right)
//{
//    return !( (((left.Position == right.Position) && (left.color == right.color)) && (left.TextureCoordinate == right.TextureCoordinate)) );
//}

REGISTER_CLASS_CPP(VertexPositionColorTexture)
{

}